| Okuu Okuu no Mi | |
|
|
|
Author | Message |
---|
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Okuu Okuu no Mi Sat May 08, 2010 1:11 pm | |
| Please delete the Uddo Uddo no Mi topic ---------------------------------------------- Devil Fruit Name: Okuu Okuu no Mi Fruit's User: Rizono Siko Type: Paramecia Traits or Abilities Granted: The ability to make solid air. Examples: to walk on air, to sit on air, to make a wall of air, to make an air cube Need to know:- The air is still invisible. - The air will not move if it's not pushed. - Air is not affected by gravity. Does not fall. - The solid air is harder than steel. It's almost as hard as a sea stone. - The air becomes gaseous again if the user is away more than 15 meters. (15 Meters = 49.2 Feet) - The user must touch the air which turns into solid air. - It's too hard to make something detailed from solid air. (Like a sword or a chain) It's posible, but it will take much time. (It's that hard becouse the air is invisible. It would be easy to make with a visible air.) Physical Appearance Changes (If Any): None Techniques:Remove!Turns all the solid air to it's gaseous form. Removes everything - not only what Siko wants to remove. -Cool Down Time: None -Time Needed To Remove All The Solid Air: None (In a blink of an eye.) Okuu Okuu no Step Siko can walk on air by creating a small footprint of solid air under his feet. -Cool Down Time (after each step): None -Cool Down Time (after a few hours walking): At least five minutesOkuu Okuu no Brick The user creates a brick of solid air. He hits the brick. By flying the brick reaches the target. -Cool Down Time (after each brick): 5 secondsOkuu Okuu no Wall The user creates a wall of solid air and uses it as a shield. If hit by a severe attack shield can be pushed. It's often necessary for Siko to push the other side of the wall. -Cool Down Time (after each wall created): 20 seconds Okuu Okuu no Slide Siko creates a slide of solid air. It can be slid down on it only. He can slide standing, but it's easier if seated. -Cool Down Time (after each slide): 30 secondsOkuu Okuu no Stop Makes all the air around him solid. If done in mid-air, it'll look like a huge sphere - A ball of solid air. Everyone in it are unable to breathe or move. That includes Siko too. This technique can be used in many ways, but it's main purpose is usualy defensive. -If used too much time, Siko will die. He can not breathe inside. This means that this technique can't be done for more than 2 or 3 minutes. If Siko holds it for less than 1 minute, he will not be tired after using it. -Cool Down Time (after using it for less then 1 minute): 15 seconds -Cool Down Time (after using it for less then 3 minutes): 4 minutesOkuu Okuu no Grip It's an easy but very effective technique. Siko's hand must be close to the enemy's face. Siko creates a small sphere of solid air around the enemy's head. After it's done, the enemy is unable to breathe. The only safe way to break the solid air sphere is to move it away from Siko (15 metres or 49 feet) -Killing Intent Technique -Cool Down Time: 10 secondsOkuu Okuu no Lock Makes the air around part of the target solid. That way Siko and the target are both tied and can't move freely. Siko however locks only one of his hands. -The maximum distance between Siko and the target is 3 merers (almost 10 feet). -No minimum distance -Cool down time: 30 secondsOkuu Okuu no Double Lock Same as "Lock" but used with both hands and locks two diferent targets. -The maximum distance between Siko and the target is 3 merers (almost 10 feet). -No minimum distance -Cool down time: 60 secondsOkuu Okuu no Hammer Makes the air around his fist solid. Uses it to hit harder. -The solid air isn't larger than a boxing glove. -Cool down time: 20 secondsOkuu Okuu no Double Hammer Same as Hammer, but on both fists at once. -The solid air isn't larger than a boxing glove. -Cool down time: 25 secondsOkuu Okuu no Lance Same as Hammer, but in a bigger form and with a needlepoint at the top. It's harder to control it in close combat, but it is useful when for pricking through all kinds of hard defences, becouse all the strenght is concentrated in one place. -Cool down time: 100 secondsOkuu Okuu no Leg Hammer Creates solid air around his leg. Used for protection or harder kicks. It's very hard to run with it. Covers only the lower half of the leg. -Cool Down Time: 20 secondsOkuu Okuu no Strech Creates a 49 feet long, non-plastic, solid air long arm. Useful when trying to pounch distand target. Has no weight or friction - moves as fast as the user's hand. -Cool Down Time: 30 secondsOkuu Okuu no Leg Strech Same as "Stretch" but used with a leg. -Cool Down Time: 30 secondsOkuu Okuu no Stilts Same as "Leg stretch", but used with both legs. It's hard to kick with those on, but it's possible the user is walking on his hands, or if he has a good balance. -Cool Down Time: 40 seconds
Last edited by Siko on Fri May 21, 2010 2:58 pm; edited 26 times in total | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Sat May 08, 2010 1:36 pm | |
| I have three problems so far...
Are the walls visible? How much does it take to destroy them? For "Brick" does the brick disappear after fifteen meters too? | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sat May 08, 2010 1:49 pm | |
| Are the walls visible? Yes, if the air they are made from is visible too. The smoke counts as air too. If made by smoke, they will be visible.
How much does it take to destroy them? It's easier to push them away. They move easly if there's noone to push from the other side. They are just a little harder than steel. If an attack can destroy a steel wall, it could destroy that one too.
For "Brick" does the brick disappear after fifteen meters too? Yes
Last edited by Siko on Tue May 11, 2010 6:30 am; edited 2 times in total | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Sat May 08, 2010 1:56 pm | |
| I also forgot to ask you to post cool down time on the techniques.
Other than that, I have no other problems. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sat May 08, 2010 2:21 pm | |
| | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Sat May 08, 2010 10:32 pm | |
| Could you please make them in terms of posts to avoid confusion. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 5:00 pm | |
| Added a new technicque.
Okuu Okuu no Oar
Last edited by Siko on Sun May 09, 2010 5:48 pm; edited 3 times in total | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 5:03 pm | |
| Again, please make them in terms of posts to avoid confusion. Until then I can not approve. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 5:08 pm | |
| About the cool down time in posts - It would be more confusing that way. A post can be only few moments long, but also can last more than a few hours, or even days.
Please just trust me and let me alone to decide when they reload. I promise not to try to be a God.
// You can awlays delete my character or even ban me if I break that promise, can't you? (: | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 5:14 pm | |
| Fine...I will keep a GOOD EYE onto your battles...
Please extend the cool down time for your brick technique though to about five seconds. Also tell how fast the brick is going and the power behind it. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 5:21 pm | |
| Extended.
About the speed and the power - they are both are equal to the force of Siko's punch. He does not use his skill to threw it to the enemy. He just punches the air. | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 5:43 pm | |
| Okay...It has my APPROVAL~!
Just wait on the Doctor's. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 6:44 pm | |
| Added two new technicques.
Okuu Okuu no Stop
Okuu Okuu no Grip | |
|
| |
Doctor Nikelgeist Bounty: 690,000,000
Posts : 85 Join date : 2010-04-20
| Subject: Re: Okuu Okuu no Mi Sun May 09, 2010 7:35 pm | |
| Mmm... it's good. But you do realize that the bricks, shields, and everything made from air would easily be pushed if in midair due to a near complete lack of friction. Other than that, it is alright. I'll approve if you clear up how easy it is to push that air bricks. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Mon May 10, 2010 5:02 pm | |
| I know it's easy to push it. It's the weak point of the ability. The other weak point is that it's weak against light techniques. They can just pass through the solid air.
With the brick however it is not that easy, becouse it's pounched from the other side. If the pushing force is stronger than the pounch from that sent it flying, then the brick can be pushed away. It'll still hurt however. It'll be just as painful as if the two pounches meet, exept that Siko won't be hurt.
It's the same with the wall technique. The wall is useless if Siko isn't pushing it from the other side.
-------------------- Added a picture for each technique. | |
|
| |
Doctor Nikelgeist Bounty: 690,000,000
Posts : 85 Join date : 2010-04-20
| Subject: Re: Okuu Okuu no Mi Mon May 10, 2010 6:54 pm | |
| Just wanted to make sure you realized all that.
APPROVED!
Woah. Specify how large each brick is and how large the walls are. Sorry, that's an important detail I missed...
Er, nevermind.
APPROVED!... again. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Mon May 10, 2010 8:22 pm | |
| Added three new techniques.
Okuu Okuu no Lock
Okuu Okuu no Hammer
Okuu Okuu no Double Hammer | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Tue May 11, 2010 6:27 am | |
| Okuu Okuu no Lance is the nowest technique added.
Also removed Okuu Okuu no Oar technique. (The shape of the oar is too complex for Siko to see it in his imagination, and successfully create a copy of thin air. It's a PowerPlay technique.) | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Thu May 13, 2010 2:29 pm | |
| | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Thu May 13, 2010 2:55 pm | |
| Added Okuu Okuu no Brick Rain | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Thu May 13, 2010 3:47 pm | |
| For techniques such as brick, double brick, lance, and brick hammer, I need you to say how LONG those techs last, not just their cool down. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Thu May 13, 2010 4:09 pm | |
| They just exist. They will only disappear if:
- Siko faints - Siko uses the remove technique (added as first technique) | |
|
| |
Maxwell Bounty: 750,000,001
Posts : 122 Join date : 2009-04-19 Age : 31 Location : If you don't turn around, you wont know...
| Subject: Re: Okuu Okuu no Mi Thu May 13, 2010 4:50 pm | |
| | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Sun May 16, 2010 2:08 am | |
| Added a "double lock" technique. Since it's used on two targets at the same time, the cool down time is longer. | |
|
| |
Siko Bounty: 315,000,000
Posts : 50 Join date : 2010-05-06 Age : 32 Location : Europe - Bulgaria - Sofia
| Subject: Re: Okuu Okuu no Mi Tue May 18, 2010 9:23 am | |
| | |
|
| |
Sponsored content
| Subject: Re: Okuu Okuu no Mi | |
| |
|
| |
| Okuu Okuu no Mi | |
|