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 Fighting Rules

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Maxwell
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Maxwell


Posts : 122
Join date : 2009-04-19
Age : 31
Location : If you don't turn around, you wont know...

Fighting Rules Empty
PostSubject: Fighting Rules   Fighting Rules EmptyTue Apr 20, 2010 7:11 pm

Fighting Rules:

1. You can kill another character as long as you get the permission of the other character and inform a moderator or higher of this.
2. Keep in mind that this applies to ships as well! You cannot destroy an enemy ship unless you have the proper permission, the best you can do is incapacitate it.
3. You cannot describe the reaction or emotions of another character.
4. Auto-hitting is absolutely not allowed at all, this is another form of god-modding which nobody appreciates.
5. During the battle there is a strict order of moves. For example your post must be always followed by enemy move, like that: You, Enemy, You, Enemy, You, Enemy. Or if this is a group battle it will be like You, Enemy1, Enemy 2, You, Enemy1, Enemy2 etc.
6. For one post(message)(move) can can use no more than 4 actions.
7. During one move you can attack the maximum number of two enemies while being attacked by the maximum of 2 enemies.
8. You must make the most realistic scenarios in a battle, like real life tactics or reload if your gun has already used up all it's ammo, there are no guns that fire forever without reloading.
9. NO GOD-MODDING AT ALL, PERIOD.

Note: God-moding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be god-moding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead." This form of god-modding is also referred to as "Autoing". Active god-modding can also take the form of controlling characters that belong to someone else.
- Player A: Character A throws a punch at Character B.
- Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back..
Also remember: There are no battles without the injuries - you cannot dodge bullets forever.
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